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Ноунейм
Иммигрант
28 Фев 2018
4
0
4
23
SID
STEAM_0:0:131115464
  1. STEAM_0:0:131115464
  2. server time.jpg
    game time.jpg
  3. e2coder
  4. Дверь из фолыча:
    Код:
    @name Miniature Vault
    @persist [ Begin Ind Tick Foward ]:number
    @persist [ Access Opening Right Rotary ]:number
    @persist [ DoorMat WallMat Openkey CloseKey ]:string
    @persist [E O]:entity
    
    # settings ########
    OpenKey = "T" CloseKey = "G"
    # /settings #######
    
    interval(100)
    if(changed(first())){
    Begin = 1  E=entity() O=owner() }
    if(Begin == 1){
    Tick = Tick + 1 }else{
    Tick = 0             }
    if(Tick == 100 ){
    Begin = 0   
    }
    #print(Tick)
    
    
    
    function holka(#Ind:number,
                    HPos:vector,
                     HParent:entity,
                      HScale:vector,
                       HAng:angle,
                        HModel:string,
                         HColor:vector,
                          HMaterial:string
    ){
       Ind++
         holoCreate(Ind)
          holoPos(Ind,HParent:toWorld(HPos))
           holoParent(Ind,HParent)
            holoScale(Ind,HScale)
             holoAng(Ind,HAng)
              holoModel(Ind,HModel)
               holoColor(Ind,HColor)
                holoMaterial(Ind,HMaterial)
    }
    if(Tick == 10){
    DoorMat = "models/props_canal/canal_bridge_railing_01c"
    WallMat = "models/props_canal/canal_bridge_railing_01a"
    #Door
    holka(vec(0,0,75),E,vec(3,3,0.7),ang(90,0,90),"hq_tube",vec(111),DoorMat)
    holka(vec(0,0,0),holoEntity(1),vec(2.99,2.99,0.3),ang(90,0,90),"hq_cylinder",vec(111),DoorMat)
    holka(vec(0,0,-4),holoEntity(1),vec(1,1,0.35),ang(90,0,90),"hq_cylinder",vec(218, 218, 60),DoorMat)
    #Proem
    holka(vec(0,0,75),E,vec(4.09,4.09,1.51),ang(90,0,90),"hq_tube_thin",vec(218, 218, 60),WallMat)
    #walls
    holka(vec(25,0,0),holoEntity(4),vec(5,11,0.1),ang(0,90,0),"hq_box",vec(218, 218, 60),WallMat)
    holka(vec(-25,0,0),holoEntity(4),vec(5,11,0.1),ang(0,90,0),"hq_box",vec(218, 218, 60),WallMat)
    holka(vec(0,45,0),holoEntity(4),vec(1.5,3.5,4.1),ang(0,90,0),"hq_box",vec(218, 218, 60),WallMat)
    holka(vec(0,-45,0),holoEntity(4),vec(1.5,3.5,4.1),ang(0,90,0),"hq_box",vec(218, 218, 60),WallMat)
    }
    if(Tick == 20){
    #Door
    holka(vec(0,0,4),holoEntity(1),vec(1,1,0.35),ang(90,0,90),"hq_tube",vec(111),DoorMat)
    #manipulator
    holka(vec(0,0,45),holoEntity(4),vec(0.8,0.8,1),ang(90,0,90),"hq_cylinder",vec(0),WallMat)
    #number
    holka(vec(-1,0,-5.1),holoEntity(1),vec(0.7),ang(0,0,0),"models/sprops/misc/alphanum/alphanum_a.mdl",vec(0),WallMat)
    }
    
    
    if(Tick == 15){
    for(I = 100,118){
        
        holoCreate(I)
        X = ( (360/9) *I )+ 30
        Z=19
        holoScale(I,vec(0.69,0.69,0.49))
        holoModel(I,"prism")
        holoPos(I,holoEntity(1):toWorld( vec( sin(X)*Z,cos(X)*Z,0)))
        holoAng(I,ang(90+X,0,0))
        holoMaterial(I,DoorMat)
        holoColor(I,vec(111))
        holoParent(I,holoEntity(1))
    }
    }
    if(Tick == 20){
    for(I = 200,218){
        
        holoCreate(I)
        X = ( (360/9) *I )+ 30
        Z=19
        holoScale(I,vec(0.3,0.68,0.5))
        holoModel(I,"cube")
        holoPos(I,holoEntity(1):toWorld( vec( sin(X)*Z,cos(X)*Z,0)))
        holoAng(I,ang(90+X,0,0))
        holoMaterial(I,DoorMat)
        holoColor(I,vec(111))
        holoParent(I,holoEntity(1))
    }
    }
    if(Tick == 25){
    for(I = 300,318){
        
        holoCreate(I)
        X = ( (360/9) *I )+ 30
        Z=10
        holoScale(I,vec(0.3,0.68,1))
        holoModel(I,"cube")
        holoPos(I,holoEntity(1):toWorld( vec( sin(X)*Z,cos(X)*Z,0)))
        holoAng(I,ang(90+X,0,0))
        holoMaterial(I,DoorMat)
        holoColor(I,vec(111))
        holoParent(I,holoEntity(1))
    }
    }
    
    
    
    # lines
    if(Tick == 30){
    for(I = 400,418){
        
        holoCreate(I)
        X = ( (360/9) *I )+10
        Z=21
        holoScale(I,vec(0.4,1.5,1))
        holoModel(I,"cube")
        holoPos(I,holoEntity(4):toWorld( vec( sin(X)*Z,cos(X)*Z,0)))
        holoAng(I,ang(X,0,0))
        holoMaterial(I,WallMat)
        holoColor(I,vec(218, 218, 60))
        holoParent(I,holoEntity(4))
    }
    }
    
    if(Tick == 35){
    for(I = 500,518){
        
        holoCreate(I)
        X = ( (360/9) *I )+10
        Z=18
        holoScale(I,vec(0.2,1.49,0.7))
        holoModel(I,"cube")
        holoPos(I,holoEntity(4):toWorld( vec( sin(X)*Z,cos(X)*Z,0)))
        holoAng(I,ang(X,0,0))
        holoMaterial(I,WallMat)
        holoColor(I,vec(218, 218, 60))
        holoParent(I,holoEntity(4))
    }
    }
    
    
    # wall angles
    
    
    
    
    if(Tick == 45){
    for(I = 800,818){
        
        holoCreate(I)
        X = ( (360/4) *I )+45
        Z=28
        holoScale(I,vec(2.4,1.49,1.3))
        holoModel(I,"prism")
        holoPos(I,holoEntity(4):toWorld( vec( sin(X)*Z,cos(X)*Z,0)))
        holoAng(I,ang(90+X,0,0))
        holoMaterial(I,WallMat)
        holoColor(I,vec(218, 218, 60))
        holoParent(I,holoEntity(4))
    }
    }
    
    if( changed(Tick == 50) ){
    
    holoCreate(420)
    holoCreate(520)
    
    holoColor(420,vec(218,218,60))
    holoColor(520,vec(218,218,60))
    
    holoMaterial(420,WallMat)
    holoMaterial(520,WallMat)
    
    holoScale(420,vec(0.55,1.5,1))
    holoScale(520,vec(0.2,1.49,0.7))
    
    holoPos(420,holoEntity(407):toWorld(vec(0.9,-18,0)))
    holoPos(520,holoEntity(506):toWorld(vec(0,-18,0)))
    
    holoAng(420,holoEntity(407):angles())
    holoAng(520,holoEntity(506):angles())
    }
    
    
    
    
    
    if(O:keyPressed(OpenKey) & Access == 0){
        Access = 1
    }
    
    
    if(Access == 1){ Opening = Opening + 1 }elseif(Access == 2){Opening = 45 Access = 3}
    if(Access == 1 & Opening == 45){   Opening = 45    holoParent(1,10)  Access = 2 }
    if(Access == 3){ Opening = Opening - 1 }
    if(Access == 3 & Opening == 25){ Opening = 25   Access = 4      }
    if(Access == 4){ Right = Right + 1 Rotary = Rotary + 2}
    if(Access == 4 & Right == 45){  Right = 44 Rotary = 90 holoParent(1,E) Access = 5}
    if(Access == 5){ Opening = Opening - 1 }
    if(Access == 5 & Opening == -20){ Opening = -20 print("Full") Access = 6}
    
    
    
    holoPos(10,holoEntity(4):toWorld(vec(0,Right,45-Opening)))
    holoAng(1,ang(90+Rotary,0,90))
    
    
    if(O:keyPressed(CloseKey) & Access == 6){
        Access = 7
    }
    if(Access == 7){ Opening = Opening + 1 }
    if(Access == 7 & Opening == 25){ Opening = 25 holoParent(1,10) Access = 8 }
    if(Access == 8){ Right = Right - 1 Rotary = Rotary - 2 }
    if(Access == 8 & Right == 0){ Right = 0 Rotary = 0  Access = 9 }
    if(Access == 9){ Opening = Opening + 1  }
    if(Access == 9 & Opening == 45){ Opening = 45 holoParent(1,E) Access = 10 }
    if(Access == 10){ Opening = Opening - 1 }
    if(Access == 10 & Opening == 0){ Opening == 0 print("Full") Access =0}
    Быдлокодерский набросок операционки
    Код:
    @name window test
    @persist [I] User:entity Cursor:vector2
    @persist [Background,Panel,Plate,Button,Window,WindowKontur,WindowXbox]:number
    @persist [WindowXtext]:number
    @persist
    @inputs E:wirelink
    @inputs
    @outputs
    @outputs
    
    
    if(first()){
    
        EE=entity()   
        FindInSphere=findInSphere(EE:pos(),30)
        findIncludeClass("entity")
        FindEGP = find()                                                             
        AutoLink = EE:createWire(FindEGP,"E","wirelink")  }
        if(AutoLink == 1){ E:egpClear() }
    
    
    
    ########################################################################
    interval(50)
    
    
    
    
        Background = 1
        GlobalTextBox = 2
        GlobalTextLines = 3
        GlobalText = 4
        Panel = 5
        PanelKontur = 6
        WindowButton = 7 #button
        Window = 8
        WindowKontur = 9
        WindowXbox = 10 #button
        WindowXtext = 11
        SensorChest = 12 #button
        SensorChestText = 13
        ChestBoxOnScreen = 14
        ChestOPEN = 15
        ChestOPENtext = 16
        ChestCLOSE = 17
        ChestCLOSEtext = 18
        ChestGate = 19
    
    
        
            User = E["User",entity]
            Cursor = E:egpCursor(User)
            
            
        if(first()){        EE = E:entity()       }
        
        
    ########################################################################
    
    
    
    
    
    
    
    function panel(){
      #background
        E:egpBox(Background,vec2(256,256),vec2(512,512))
        E:egpColor(Background,vec(15,15,25))
      #GlobalTextBox
        E:egpBoxOutline(GlobalTextBox,vec2(256,15),vec2(512,30))
        E:egpColor(GlobalTextBox,vec(255,15,25))
      #GlobalTextLines
        E:egpBoxOutline(GlobalTextLines,vec2(256,15),vec2(200,30))
        E:egpColor(GlobalTextLines,vec(255,15,25))
      #GlobalText
        E:egpText(GlobalText,"Shindools Corporation",vec2(175,8))
        E:egpColor(GlobalText,vec(255,15,25))
      #Panel
        E:egpBoxOutline(Panel,vec2(256,487),vec2(512,50))
        E:egpColor(Panel,vec(50,15,15))
      #PanelKontur
        E:egpBox(PanelKontur,vec2(256,487),vec2(510,48))
        E:egpColor(PanelKontur,vec(25,15,15))     
      #WindowButton
        E:egpBox(WindowButton,vec2(26,488),vec2(45))
        E:egpColor(WindowButton,vec(50,255,50))
    }
        
    function number wirelink:windowB(Cursor:vector2,ID:number){
        local BPOS = This:egpPos(ID)
        local BSIZE = This:egpSize(ID)/2
        local Inrange = inrange(Cursor,BPOS - BSIZE,BPOS + BSIZE)
        Pressed = Inrange & User:keyUse()
            return Pressed
    }
    
    
    if(first())       {
        E:egpClear()  #power on
        panel()       }
    
    
    
    
    
    function window(){
       #Window
        E:egpBox(Window,vec2(50,361),vec2(100,200))
        E:egpColor(Window,vec(50,50,100))
       #WindowKontur
        E:egpBoxOutline(WindowKontur,vec2(50,361),vec2(100,200))
        E:egpColor(WindowKontur,vec(255,0,0))
       #WindowXbox
        E:egpBox(WindowXbox,vec2(93,269),vec2(13))
        E:egpColor(WindowXbox,vec(100))
       #WindowXtext
        E:egpText(WindowXtext,"X",vec2(88,259))
        E:egpColor(WindowXtext,vec(255,0,0))
       #SensorChest
        E:egpRoundedBox(SensorChest,vec2(50,300),vec2(80,20))
        E:egpColor(SensorChest,vec(20,20,35))
       #SensorChestText
        E:egpText(SensorChestText,"Chest",vec2(30,290))
        E:egpColor(SensorChestText,vec(30,30,150))   
    }
    
    
    if(E:windowB(Cursor,WindowButton))
                                    {
        window()                    #window button
                                    }
    
    
    
    
    function number wirelink:windowX(Cursor:vector2,ID:number){
        local BPOS = This:egpPos(ID)
        local BSIZE = This:egpSize(ID)/2
        local Inrange = inrange(Cursor,BPOS - BSIZE,BPOS + BSIZE)
        Pressed = Inrange & User:keyUse()
            return Pressed
    }
    
    function number wirelink:chestButton(Cursor:vector2,ID:number){
        local BPOS = This:egpPos(ID)
        local BSIZE = This:egpSize(ID)/2
        local Inrange = inrange(Cursor,BPOS - BSIZE,BPOS + BSIZE)
        Pressed = Inrange & User:keyUse()
            return Pressed
    }
        
        
    if(E:windowX(Cursor,WindowXbox))
                                        {
        E:egpClear()    panel()         #X window button
                                        }
    
    
    
    
    
           # EE = E:entity()
            Angles = EE:angles()#+ang(0,90,90)
    
    function chest(){
        
           #ChestBoxOnScreen
            E:egpBox(ChestBoxOnScreen,vec2(390,250),vec2(200,350))
            E:egpColor(ChestBoxOnScreen,vec(50,50,100))
           #ChestOPEN
            E:egpRoundedBox(ChestOPEN,vec2(330,100),vec2(60,20))
            E:egpColor(ChestOPEN,vec(60,60,200))
           #ChestOPENtext
            E:egpText(ChestOPENtext,"Open",vec2(310,90))
            E:egpColor(ChestOPENtext,vec(255)) 
           #ChestCLOSE
            E:egpRoundedBox(ChestCLOSE,vec2(330,130),vec2(60,20))
            E:egpColor(ChestCLOSE,vec(60,60,200))
           #ChestCLOSEtext
            E:egpText(ChestCLOSEtext,"Close",vec2(310,120))
            E:egpColor(ChestCLOSEtext,vec(255))   
           #ChestGate
            E:egpBox(ChestGate,vec2(420,250),vec2(120,330))
            E:egpColor(ChestGate,vec(25,25,70))     
    #[
            holoCreate(1)
            holoModel(1,"models/props_c17/FurnitureDrawer001a_Chunk02.mdl")
            #EE = E:entity()
            holoAng(1,ang(0,90,90))
            holoScale(1,vec(2))
            holoPos(1,EE:toWorld(vec(-23,10,-30)))
            holoMaterial(1,"phoenix_storms/wood_dome")
            holoColor(1,vec(15,15,55))
            holoShadow(1,0)
            
    ]#
    
        
        
        
    }
    
    
    
    
    
    
    if(E:windowX(Cursor,SensorChest))
                                                         {
        E:egpClear() panel()  chest()        #chest button
                                                         }
    
    
    
    #[
    function chestOPEN(){
        
         if( OpenDistance == 0 &  )
        
        
        
        
    }
    
    
    +vec
    
    chestOPEN()
    ]#
  5. Хочу доступ к E2P
 
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