1. Запретить в профессии житель , медик , аптекарь носить тяж оружие. То есть когда они будут пытаться брать тяж. оружие , оно будет просто дропатся на землю или не браться вовсе.
2. Добавить следующие пропы в вайт лист Коссона и Призмы -
3. Добавить возможность продавать шапки за 70 % стоймости.
2. Добавить следующие пропы в вайт лист Коссона и Призмы -
models/props_combine/combine_barricade_med02a.mdl
models/props_combine/combine_barricade_med02b.mdl
models/props_combine/combine_barricade_med02c.mdl
models/props_combine/combine_barricade_med03b.mdl
models/props_combine/combine_barricade_tall02b.mdl
models/props_combine/combine_booth_short01a.mdl
models/props_combine/combine_booth_med01a.mdl
models/props_combine/railing_corner_inside.mdl
models/props_combine/railing_512.mdl
models/props_combine/railing_256.mdl
models/props_combine/railing_128.mdl
models/props_combine/railing_corner_outside.mdl
models/props_combine/combine_light001a.mdl
models/props_combine/combine_light001b.mdl
models/props_combine/masterinterface.mdl
models/props_combine/combine_barricade_med02b.mdl
models/props_combine/combine_barricade_med02c.mdl
models/props_combine/combine_barricade_med03b.mdl
models/props_combine/combine_barricade_tall02b.mdl
models/props_combine/combine_booth_short01a.mdl
models/props_combine/combine_booth_med01a.mdl
models/props_combine/railing_corner_inside.mdl
models/props_combine/railing_512.mdl
models/props_combine/railing_256.mdl
models/props_combine/railing_128.mdl
models/props_combine/railing_corner_outside.mdl
models/props_combine/combine_light001a.mdl
models/props_combine/combine_light001b.mdl
models/props_combine/masterinterface.mdl
models/props_interiors/furniture_cabinetdrawer01a.mdl
models/props_interiors/furniture_cabinetdrawer02a.mdl
models/props_rooftop/roof_dish001.mdl
models/props_wasteland/controlroom_monitor001a.mdl
models/props_wasteland/speakercluster01a.mdl
models/props_interiors/furniture_cabinetdrawer02a.mdl
models/props_rooftop/roof_dish001.mdl
models/props_wasteland/controlroom_monitor001a.mdl
models/props_wasteland/speakercluster01a.mdl
models/props_wasteland/exterior_fence001b.mdl
models/props_wasteland/exterior_fence002a.mdl
models/props_wasteland/exterior_fence002b.mdl
models/props_wasteland/exterior_fence002c.mdl
models/props_wasteland/exterior_fence002d.mdl
models/props_wasteland/exterior_fence002e.mdl
models/props_wasteland/exterior_fence003a.mdl
models/props_wasteland/interior_fence001a.mdl
models/props_wasteland/interior_fence001b.mdl
models/props_wasteland/interior_fence001c.mdl
models/props_wasteland/interior_fence001d.mdl
models/props_wasteland/interior_fence001e.mdl
models/props_wasteland/interior_fence002a.mdl
models/props_wasteland/interior_fence002b.mdl
models/props_wasteland/interior_fence002c.mdl
models/props_wasteland/interior_fence002f.mdl
models/props_wasteland/prison_archgate002a.mdl
models/props_wasteland/prison_archgate001.mdl
models/props_wasteland/prison_cellwindow002a.mdl
models/props_wasteland/prison_gate001c.mdl
models/props_wasteland/prison_slidingdoor001a.mdl
models/props_wasteland/exterior_fence002a.mdl
models/props_wasteland/exterior_fence002b.mdl
models/props_wasteland/exterior_fence002c.mdl
models/props_wasteland/exterior_fence002d.mdl
models/props_wasteland/exterior_fence002e.mdl
models/props_wasteland/exterior_fence003a.mdl
models/props_wasteland/interior_fence001a.mdl
models/props_wasteland/interior_fence001b.mdl
models/props_wasteland/interior_fence001c.mdl
models/props_wasteland/interior_fence001d.mdl
models/props_wasteland/interior_fence001e.mdl
models/props_wasteland/interior_fence002a.mdl
models/props_wasteland/interior_fence002b.mdl
models/props_wasteland/interior_fence002c.mdl
models/props_wasteland/interior_fence002f.mdl
models/props_wasteland/prison_archgate002a.mdl
models/props_wasteland/prison_archgate001.mdl
models/props_wasteland/prison_cellwindow002a.mdl
models/props_wasteland/prison_gate001c.mdl
models/props_wasteland/prison_slidingdoor001a.mdl